Wildlife
Fourteen creatures range from rabbits and turkeys to elephants, polar bears, and stranger encounters.
DayZ ecosystem expansion
New wildlife, fungi, harvestable resources, and fieldcraft—balanced and placed by each server's Central Economy.
A wider wilderness
Geb's Flora & Fauna broadens the survival sandbox without prescribing one universal ecosystem. Server owners choose the species, territories, and population limits that fit their map.
Fourteen creatures range from rabbits and turkeys to elephants, polar bears, and stranger encounters.
Animals provide their own meats and, where configured, pelts, tusks, tails, guts, bones, and lard.
Black morels, white morels, lion's mane, and puffballs add variety to forest foraging.
Prepare harvested turkey and turn a raccoon pelt plus tail into a wearable skin cap.
Server-owner guide
The process follows DayZ's normal Central Economy animal-event pattern: define a type in events.xml, give it territories in cfgeventspawns.xml, and let the CE maintain the population.
Place @gebsflorafauna beside the server executable, copy its key into keys/, and load -mod=@gebsflorafauna on the server and clients.
Start with one species while testing—for example geb_Racoon. Animal classes do not belong in types.xml; dynamic animal populations are managed through events.
Copy an existing vanilla animal event in db/events.xml, give it a unique event name, and replace its child type with the desired geb_ classname. Keep the same structure and tune nominal/min/max for your server.
<event name="AnimalGebRacoon">
<nominal>8</nominal>
<min>4</min>
<max>12</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="4" min="1" type="geb_Racoon"/>
</children>
</event>In cfgeventspawns.xml, add a matching event block inside <eventposdef>. Replace the example coordinates with safe locations from your map. Each <pos> is a possible territory center; the zone values control group spread.
<event name="AnimalGebRacoon">
<zone smin="0" smax="0" dmin="40" dmax="80" r="100"/>
<!-- Replace these with coordinates for your map. -->
<pos x="7500.0" z="7500.0" a="0.0"/>
<pos x="8000.0" z="7200.0" a="0.0"/>
</event>Stop the server before editing, keep backups, validate the XML, restart, and inspect the RPT and script logs. Add species one at a time. Excessive totals across all animal events can suppress or destabilize other wildlife populations.
Field index
Admin reference
| Classname | Category | Description |
|---|
Troubleshooting
No. Custom events can coexist with vanilla wildlife. Your mission configuration decides which events are active.
A working classname confirms the mod loaded, but natural populations still require matching entries in events.xml and cfgeventspawns.xml.
Check the server logs for malformed XML and review the combined nominal/min/max totals of every animal event. Start with one custom event and add more gradually.
Yes. It supplies custom models, textures, sounds, scripts, and localized item data.
No. Use the authorized Workshop item and a Steam Collection for your server's required mods.