A real fishery
Bluegill in the shallows at dawn. Walleye down the break line after dark. Halibut on the bottom in cold salt. Each species has a depth band, a feeding clock and a temperature it wants, and it will not be there if the water is wrong.
Reel Rush Fishing is a fishing game with an actual fishery underneath it. Every one of the 240+ species has a depth range, a feeding clock and a water temperature it wants β and all three decide whether it is down there at all. Learn the pattern and the lake starts giving up its secrets.
Nothing here spawns at random. Depth, hour, weather and water temperature all have to line up before a fish is willing to be where your bait is.
Bluegill in the shallows at dawn. Walleye down the break line after dark. Halibut on the bottom in cold salt. Each species has a depth band, a feeding clock and a temperature it wants, and it will not be there if the water is wrong.
From a warm California bass lake to a Smoky Mountain trout creek, the Chesapeake, the Great Barrier Reef, Cabo's blue water and the cold deep of Kenai Fjords β each drawn from the real place, down to the horizon you fish against.
A worm under a bobber you twitch. A spinnerbait you hold to retrieve. A nymph that fishes itself if you leave it alone. A crankbait that digs to its running depth. A spoon they hit on the fall. Each one is worked its own way.
Fish dawn for the low-light bite, or after dark for catfish and walleye. Watch a storm gather, break and throw lightning across the water β then feel the bite turn on. There is a thermocline down there, and the fish move with it.
Hold to reel, keep the tension in the gold, and let a running fish take line before it snaps you off. Big fish sound for the bottom, shake their heads and roll onto their side when they are beaten.
Upgrade rod, reel, line and hooks. Work up from a kayak to a lake cruiser. Set minnow and critter traps, chum the water, enter the derby, mount your best catch in the trophy room and fill in the Fish-o-pedia one species at a time.
Open them up with money you earn on the water β any one you can afford, in whatever order you like. Eight feet of mountain creek at one end, seven hundred feet of North Atlantic at the other, and a legendary fish waiting at the bottom of every one.
Each rig is worked its own way, and each one calls up a different set of fish.
Cast, steer the boat, work the rig and fight the fish without ever moving your hand.
No ads, no energy meters, no waiting for a timer to refill, and nothing about you leaves your phone.
There is no ad network in the app and no rewarded video between you and a cast.
Fish for two minutes or two hours. Nothing runs out and nothing asks you to come back tomorrow.
No accounts, no analytics, no tracking, no third-party SDKs. Your progress is saved on your device and nowhere else. Read the privacy policy.
The whole game runs on your phone. Airplane mode, a cabin with no bars β it plays the same.
Sign in from the Trophy Room for global leaderboards, or never sign in at all. The game does not wait on it.
Optional cash packs and three premium boats. Everything else in the game is reachable by fishing for it. How purchases work.
No. Everything runs on your device. A connection is only used for App Store purchases and, if you choose to sign in, Game Center leaderboards.
The game is free. Optional in-app purchases top up your in-game wallet or unlock three premium boats. They save time β they do not unlock content you could not otherwise reach by fishing.
Open the Cash Shop β tap the money chip at the top left of the main menu β and tap Restore Purchases at the bottom. Premium boats restore instantly. Cash packs are delivered by Apple and can take a moment on a poor connection.
Progress is stored on the device, so it moves with an encrypted iPhone backup or a device-to-device transfer, but it does not sync live between devices. Purchased boats always come back with Restore Purchases.
Nothing. No accounts, no analytics, no advertising identifiers, no third-party SDKs. See the privacy policy.
Reel Rush Fishing is finished and heading to the App Store. Questions, bug reports and feature ideas are all welcome in the meantime.