Reel Rush Fishing
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Press contact: johnnycpack@gmail.com
Fact sheet
| Title | Reel Rush Fishing |
|---|---|
| Developer | Johnny Pack — independent, Tennessee, USA |
| Platform | iPhone (iOS) |
| Requirements | iOS 16.0 or later |
| Price | Free, with optional in-app purchases |
| Category | Games — Simulation, Casual |
| Age rating | 4+ |
| Languages | English, Spanish, French, German, Italian, Portuguese (Brazil), Japanese, Korean, Chinese (Simplified), Chinese (Traditional), Russian, Arabic, Turkish |
| Release | To be announced |
| Website | packjc.github.io/ReelRush |
| Contact | johnnycpack@gmail.com |
One-line pitch
A fishing game with an actual fishery underneath it — 240+ species that each want a specific depth, hour and water temperature, across twelve real waters.
Short description
Reel Rush Fishing is a one-thumb iPhone fishing game built on a simulated fishery. Every one of its 240+ species has a depth range, a feeding clock and a water temperature it wants, and all three decide whether it is there at all. Fourteen rigs are each worked their own way, weather and time of day move the bite, and there is a thermocline down there. Twelve waters, drawn from real places, from a California bass lake to the cold deep of Kenai Fjords. No ads, no energy timers, plays entirely offline.
Long description
Copy-paste ready for a store listing.
Read the water. Pick your rig. Set the hook.
Reel Rush Fishing is a fishing game with an actual fishery underneath it. Every one of the 240+ species has a depth range, a feeding clock, and a water temperature it wants — and all three decide whether it is there at all. Learn the pattern and the lake starts giving up its secrets.
Twelve real waters. From a warm California bass lake to a Smoky Mountain trout creek, the Chesapeake, the Great Barrier Reef, Cabo's blue water, and the cold deep of Kenai Fjords and the Gulf of Maine. Each one is drawn from the real place, down to the horizon you fish against.
Fourteen rigs that fish differently. A worm under a bobber. A spinnerbait you hold to retrieve. A curly-tail grub that spins on the reel. A crankbait that digs to its running depth. A flutter spoon they hit on the fall. A dry fly that has to be twitched. Each rig is worked its own way, and each one calls up different fish.
Weather, hour, and temperature matter. Fish dawn for the low-light bite, or after dark for catfish and walleye. Watch a storm gather, break, and throw lightning across the water — then feel the bite turn on. Water temperature moves with the location, the hour, the weather, and how deep you drop, and the fish move with it. There is a thermocline down there.
Fight them properly. Hold to reel, keep the line tension in the gold, and let a running fish take line before it snaps you off. Big fish sound for the bottom, shake their heads, and roll onto their side when they're beaten.
Build the operation. Upgrade rod, reel, line, and hooks. Buy boats from a kayak up to a lake cruiser. Set minnow and critter traps. Chum the water. Enter the derby. Mount your best catch on the trophy room wall, and fill in the Fish-o-pedia one species at a time.
No energy timers. Fish as long as you like. Coin packs are optional and skip grind, never gates.
Tight lines.
Key features
- 240+ species, each with its own depth band, feeding hours and temperature preference
- Twelve waters drawn from real places, each holding a legendary fish at the bottom
- Fourteen rigs, each fished with its own technique rather than a reskin
- Live weather — storms gather, break and throw lightning, and the bite responds
- Water temperature and a thermocline that move with location, hour, weather and depth
- A real fight — tension management, running fish, head shakes and a beaten fish rolling over
- Progression across rod, reel, line, hooks, eight boats, traps, chum and a derby
- Trophy room and Fish-o-pedia to fill in, plus three global Game Center leaderboards
- No ads, no energy timers, and the whole game plays offline
- No data collection of any kind — no accounts, analytics, tracking or third-party SDKs
Monetisation
Free to download and free to finish. Optional in-app purchases are consumable in-game currency packs plus a one-time starter bundle, and three non-consumable premium boats. Nothing in the game is reachable only by paying, there are no loot boxes, no randomised rewards sold for money, and no advertising.
Screenshots and assets
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App icon
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Asset use. Screenshots, the app icon and gameplay footage may be used freely in coverage of Reel Rush Fishing. Please do not alter the icon, imply endorsement of an unrelated product, or repackage the assets as your own. Higher-resolution files or a particular shot are available on request — just ask.
About the developer
Reel Rush Fishing is made by Johnny Pack, an independent developer in Tennessee who also builds game modifications with over a million downloads. The game has no publisher, no investors and no analytics — just a fishery model, a lot of procedurally drawn fish, and the conviction that a fishing game should reward reading the water.
Contact
Interviews, review builds, and questions: johnnycpack@gmail.com